Traits

Handling traits

Traits are characteristics which, unlike skills, are either innate or acquired in ways other than training and learning. Unlike skills, they can also be disadvantageous. Apart from that, they work in a similar way: their description lists common effect, but you should take them into account any time it makes sense.

Trait list

  • Addicted. Addicted to a specific substance. On a day rest, they must consume it or temporarily reduce WIT by 1. On a full rest, they must consume 4 units of it or temporarily reduce WIT by 1 for each missing unit.

  • Fast. Moves at double speed.

  • Frail. Halves carry limit and bulk.

  • Frightening. Causes fear within range 4. Is immune to frightening characters and treats terrifying characters as frightening.

  • Hovering flyer. Can fly. Can attack and stay still while flying.

  • Immobile. Can’t move.

  • Incorporeal. Has no STR and AGI score. Can’t interact with the material world but is still bound by its laws. Can walk through thin barriers, such as doors.

  • Landing flyer. Can fly. Can’t attack and can’t stay still while flying.

  • Mutation. Has the listed mutations.

  • Regeneration. Recovers half the amount of lost health each round, at the start of their turn. Fire prevents this.

  • Slow. Moves at half speed.

  • Sturdy. Doubles carry limit and bulk.

  • Swooping flyer. Can fly. Can attack but can’t stay still while flying.

  • Terrifying. Causes terror within range 4. Is immune to frightening and terrifying characters.