Character Size

Character Size

Zone occupancy and movement

Tiny characters count as 1/16 towards zone occupancy, small characters as ¼, large characters as 4, and massive characters as 16. Larger characters can trample smaller characters after moving, forcing them to move into a nearby zone or border or suffer d4 damage.

If you are playing with the grid optional rules, large characters occupy 2×2 squares, and massive characters occupy 4×4 squares. Small and tiny characters occupy a fraction of a square.

Secondary properties

For characters who aren’t medium-sized, bulk, carry limit, health, damage inflicted by attacks, and armour value change as shown in the Size and properties table.

Table 1. Size and properties
SizeBulkCarry limitHealthDamageArmour value

Tiny

÷16

÷16

÷4

÷4

×1

Small

÷4

÷4

÷2

÷2

×1

Large

×4

×4

×2

×2

×2

Massive

×16

×16

×4

×4

×4

Attacks

Massive characters can perform melee attacks within range 1.

All characters can make melee sweep attacks. The attack gains the blast keyword, only affects smaller targets, and inflicts half damage.

Blast attacks can be directed at a single large or massive character. The attack loses the benefit of the blast keyword but inflicts double damage.

Larger characters can grab smaller character with only a hand or other appendage. They are free to perform any action without letting the grabbed character go. Instead of shoving the character, they can throw them within range 2, inflicting d4 direct damage.

Saves & contests

Larger characters automatically win STR saves and contests against smaller characters. Size might also come into play in other types of saves. For example, it might trivial for a smaller character to sneak behind a larger one, and the opposite might be impossible.