Character Creation

Character Creation

Creating a character

Players follow these steps to create a new character. Many concepts will become clearer in the next chapters.

  1. Roll on the Starting ability scores to determine an array of three scores and assign them randomly to the three abilities: Strength (STR), Agility (AGI), and Wits (WIT). Roll a d3 to assign the highest score: 1) STR; 2) AGI; 3) WIT. Roll a d2 to assign the middle score to one of the remaining abilities, skipping over the one which was already assigned. Finally assign the lowest score to the last remaining ability.

  2. Determine your background by rolling on the Backgrounds table. Read about it in the Character Backgrounds section. Reroll if you get the same background as another Player.

  3. A few backgrounds increase two abilities by 1. Adjust their scores if that’s the case.

  4. You start with one or two skills granted by your background. You can read what they do in the Skills section.

  5. You start with health equal to your STR, 0 corruption, and 2 omens. You also start with 0 mana unless your background is wizard, in which case you start with 1 mana.

  6. You start with d8 shillings (ʂ), the assets granted by your background, and the items and money you get by rolling once on each of the Starting weapons and Starting items tables. Reroll if you get the same result as another Player on these tables. You also share a single candle and flint & tinder with the other Player characters. If you start with a power scroll without a specified power, roll for it on the Sorcerous powers or Sacred powers tables. You can read what your assets and powers do in the Assets and Powers section.

  7. Portray your character using words, drawings, or a combination of the two, as you prefer. You can roll on the Appearance, Personality, and Reason to adventure tables if you need inspiration.

  8. Pick a suitable name, or roll on the Masculine names, Feminine names, and Last names table to generate it randomly.

Company relationships

After all characters have been created, describe how they know each other. You can roll on the Relationships table if you need inspiration. You don’t have to do this for every possible pair of characters, but you should make sure that everyone is connected. You can for example go around the table and define a connection for each pair of Players sitting next to each other, excluding the last pair.

Character creation tables

Table 1. Starting ability scores
D12ScoresD12ScoresD12Scores

1

8, 8, 8

2

9, 8, 7

3

9, 9, 6

4

10, 7, 7

5

10, 8, 6

6

10, 9, 5

7

11, 7, 6

8

11, 8, 5

9

12, 6, 6

10

12, 7, 5

11

13, 6, 5

12

14, 5, 5

Table 2. Backgrounds
D4

D8

1

2

3

4

1

Agitator

Artisan

Barber-surgeon

Boatman

2

Bone picker

Coach driver

Cutpurse

Deserter

3

Duellist

Entertainer

Footpad

Gambler

4

Hunter

Jester

Labourer

Messenger

5

Peasant

Pedlar

Physician

Pit fighter

6

Priest

Raconteur

Rat catcher

Ruined noble

7

Scholar

Sharpshooter

Slayer

Soothsayer

8

Tomb robber

Witch hunter

Wizard

Zealot

Table 3. Starting weapons
D2

D12

1

2

1

Cleaver (d4 damage), 6ʂ

Club (d4 damage), 6ʂ

2

Dagger (d4 damage), 6ʂ

Hammer (d4 damage), 6ʂ

3

Hatchet (d4 damage), 6ʂ

Knife (d4 damage), 6ʂ

4

Sickle (d4 damage), 6ʂ

Bullwhip (d4 damage), 6ʂ

5

Boat hook (bulk 2; d6 damage), 4ʂ

Pickaxe (bulk 2; d6 damage), 4ʂ

6

Pitchfork (bulk 2; d6 damage), 4ʂ

Sledgehammer (bulk 2; d6 damage), 4ʂ

7

Staff (bulk 2; d6 damage), 4ʂ

Woodcutting axe (bulk 2; d6 damage), 4ʂ

8

Morningstar (d6 damage)

Spear (d6 damage)

9

Warhammer (d6 damage)

Rusty zweihänder (bulk 2; d8 damage; fragile)

10

Mancatcher (bulk 2; d4 damage, grab)

Blowgun (d4 damage, range 8)

11

Darts (d4 damage, range 8)

Sling (d4 damage, range 8)

12

Makeshift bow (bulk 2; d6 damage, range 8; fragile)

Old pistol (d6 damage, range 8, reload; fragile)

Table 4. Starting items
D2

D12

1

2

1

Acid vial (bulk ½; consumable, d8 damage, range 2), 6ʂ

Flash powder (bulk ½; consumable, range 2, blast, stun)

2

Bear trap (bulk 2)

Caltrops

3

Helmet

Warm clothes (bulk 2)

4

Beastman blood (bulk ½; consumable)

Black adder venom (bulk ½; consumable)

5

Corpse mandrake (bulk ½; consumable)

Madcap mushroom (bulk ½; consumable)

6

Lantern (empty), 6ʂ

Oil lamp (bulk ½; consumable), 6ʂ

7

Chess set

Climbing gear (bulk 2)

8

Field kitchen (bulk 2)

Music instrument (flute)

9

Grappling hook, 6ʂ

Lock picks

10

Lucky charm (bulk ½; cornicello)

Manacles & key, 6ʂ

11

Medicine box (consumable)

Mirror

12

Net

Pipe & tobacco (bulk ½; consumable), 6ʂ

Table 5. Sacred powers
D12PowerD12PowerD12Power

1

Rite of bane

2

Rite of blessing

3

Rite of courage

4

Rite of healing

5

Rite of judgement

6

Rite of martyrdom

7

Rite of preservation

8

Rite of protection

9

Rite of purging

10

Rite of purification

11

Rite of restoration

12

Rite of warding

Table 6. Sorcerous powers
D12PowerD12PowerD12Power

1

Arcane lock

2

Bewitch

3

Burning vengeance

4

Gift of speech

5

Illusion

6

Levitation

7

Miasma of chaos

8

Occult consultation

9

Plague vessel

10

Purifying flame

11

Reanimate corpse

12

Water breathing

Table 7. Appearance
D2

D20

1

2

1

Quite short, you get mad when someone points it.

Very tall, you often bump your head.

2

Worryingly thin, almost emaciated.

Corpulent, your belly shakes when you laugh.

3

Ugly, but confident.

Good looking, hopelessly vain.

4

Filthy, your stench fills the room.

Very clean, you try to wash yourself every day.

5

Rotten teeth, bad breath.

Beautiful teeth, constantly smiling.

6

Plain features, your face is hard to remember.

Exotic features, your ancestors hail from a distant land.

7

Conventional clothing, you feel the need to conform.

Unorthodox clothing, in a foreign fashion.

8

Bad posture, slouching and hunching.

Perfect posture, straight and proud.

9

Glabrous, not a single hair grows on your body or face.

Very hairy, they call you ‘the Bear’.

10

Perfect diction, no accent.

Strong accent, people struggle to understand you.

11

Rough skin, callous and scarred.

Oily skin, punctuated with boils and pustules.

12

Perfect skin, smooth as silk.

Large birthmark, surely proof you are of noble blood.

13

Large tattoo, it represents something important to you.

Numerous piercings, your face looks like a jewellery store.

14

Bald, either by choice or by necessity.

Long and luscious hair, your pride and joy.

15

Dyed hair, in an unusual colour.

Unusual hairstyle, sure to attract attention.

16

Pox scars, all over your body and face.

Blade scar, you lost a fight but were spared.

17

Claw scar, you have nightmares about it.

Burn scar, your home was once put to the torch.

18

Noose scar, you escaped the gallows.

Ritual scars, self inflicted.

19

Missing finger, memory of a past misadventure.

Missing toe, you walk with a slight limp.

20

Missing ear, a punishment for a past deed.

Missing tooth, lost in a brawl.

Table 8. Personality
D2

D20

1

2

1

Arrogant, you think you are always right.

Humble, you don’t give yourself enough credit.

2

Craven, you sweat profusely when afraid.

Brave, you are convinced you can’t be defeated.

3

Cautious, you are never at the front when danger lurks.

Impulsive, you have barely escaped death more than once.

4

Decadent, you can’t resist wordly pleasures.

Stoic, you refuse any form of luxury.

5

Misanthrope, you have no qualms hurting fellow humans.

Altruist, you can’t help but look after others.

6

Solitary, you only feel at ease by yourself.

Sociable, sometimes you tell too much.

7

Deceitful, you lie almost by reflex.

Honest, at least more honest than most.

8

Lazy, you hate to be disturbed when taking a break.

Energetic, you can’t stand still and quiet.

9

Condescending, everyone is dumber than you.

Respectful, you try to avoid conflict when possible.

10

Competitive, you throw a tantrum when you lose.

Apathetic, you just go through the motions.

11

Submissive, it’s easier to just follow others.

Bossy, you constantly order people around.

12

Superstitious, you hoard useless trinkets.

Sceptical, it’s hard to convince you.

13

Naive, you are convinced there is good in everyone.

Experienced, you have learnt from past misadventures.

14

Wicked, nothing is wrong as long as it brings you benefit.

Righteous, you can’t stand to see a wrong go unpunished.

15

Irreverent, constantly badmouthing the authorities.

Pious, you mutter a prayer before tackling challenge.

16

Sarcastic, you are the only one who laughs at your jokes.

Stern, nobody remembers seeing you smiling.

17

Reserved, the less people know about you the better.

Braggart, always talking loudly about your exploits.

18

Tactful, sometimes almost too subtle.

Blunt, you just say what you think.

19

Silent, you only say what’s essential.

Chatty, you can talk for hours without interruption.

20

Pragmatic, the end result is all that matters.

Idealistic, you have principles and stand by them.

Table 9. Reason to adventure
D2

D10

1

2

1

You could’t stand your tedious and repetitive existence.

You want to learn more about the world.

2

Being on the road will keep you away from your past.

You answered the calling of the Church.

3

You want to make the world a better place.

You want minstrels to tell your tale for centuries to come.

4

You seek redemption from your sins.

You want money, more than many could earn in a lifetime.

5

You were extremely bad at your past occupation.

You seek vengeance on someone who ruined your life.

6

You want to follow in the footsteps of one of your relatives.

You think you would make a decent adventurer.

7

You seek the thrill of adventure.

You want to improve yourself.

8

You want to prove you can handle yourself.

You have a duty to uphold.

9

You seek a honourable death.

You have lost everything and want to start over.

10

You want to save the Kingdom.

Events out of your control forced you to.

Table 10. Masculine names
D4

D20

1

2

3

4

1

Adalbert

Allwin

Alard

Aaldred

2

Alexander

Alured

Amaury

Amairic

3

Anselm

Arnald

Baldric

Baldwin

4

Balthasar

Bertram

Blackwin

Colin

5

Constantine

David

Edwin

Elias

6

Helyas

Engeram

Ernald

Eustace

7

Fabian

Fordwin

Fulk

Gamel

8

Geoffrey

Gerard

Gervase

Gilbert

9

Giles

Gladwin

Godwin

Grimald

10

Guy

Hamo

Hamond

Harding

11

Henry

Herlewin

Hervey

Hugh

12

James

Jocelin

John

Lawrence

13

Leofwin

Martin

Maurice

Meginhard

14

Michael

Nigel

Norman

Nicholas

15

Odo

Osbert

Peter

Pippin

16

Philip

Ralf

Ranulf

Richard

17

Robert

Samer

Savaric

Simon

18

Stephan

Terric

Theobald

Thomas

19

Thurstan

Umfrey

Waleran

Warin

20

Werinbert

William

Wilmarc

Ymbert

Table 11. Feminine names
D4

D20

1

2

3

4

1

Ada

Adallinda

Adaltrude

Agnes

2

Albreda

Aldith

Aldusa

Alice

3

Alina

Amanda

Amiria

Annabel

4

Annora

Avelina

Avice

Beatrice

5

Basilea

Bela

Berta

Bertrada

6

Carlotta

Celestria

Cecilia

Clarice

7

Constance

Desdemona

Dionisia

Edith

8

Eleanor

Elizabeth

Estrilda

Isabel

9

Felicia

Fina

Gersvinda

Gisela

10

Golda

Gundred

Haunild

Hawisa

11

Helena

Helewise

Hildegarde

Ida

12

Ingrid

Ireena

Isolda

Joan

13

Juliana

Katherine

Laetitia

Liecia

14

Linota

Lora

Lucretia

Lucia

15

Mabel

Malota

Margaret

Margery

16

Marsilia

Mary

Mathilda

Mazelina

17

Millicent

Muriel

Nesta

Ophelia

18

Philippa

Petronilla

Primeveire

Richenda

19

Roesia

Rothaide

Sabina

Sarah

20

Serena

Susanna

Sybilla

Theodelinda

Table 12. Last names
D4

D20

1

2

3

4

1

Albon

Alder

Applebottom

Atterberry

2

Ayers

Barnes

Bigelow

Blacklock

3

Charker

Coppard

Crask

Crathorne

4

Daintith

Deane

Dodd

Duguid

5

Easterbrook

Elwood

Fairclough

Fayne

6

Fitt

Freeman

Goodacre

Gorsuch

7

Gowing

Graves

Griswold

Grosseteste

8

Hackett

Hawthorne

Hogben

Holdman

9

Holmes

Horscroft

Inglett

Jepson

10

Kidner

Knowles

Laidler

Laverick

11

Limmer

Luffman

Mabey

Marsh

12

Mawdesley

Millerchip

Mincer

Moore

13

Mowell

Muckle

Myres

Naldrett

14

Nesmith

Newby

Nigh

Nottage

15

Odom

Paine

Palfrey

Pedler

16

Pettengill

Pickerill

Porteous

Postle

17

Provan

Quinnel

Rattue

Reep

18

Rountree

Sadd

Scroggs

Sisley

19

Smitherman

Tamblyn

Thew

Thorburn

20

Thurgood

Waghorn

Wanless

Woods

Table 13. Relationships
D2

D10

1

2

1

Met in prison, spent a few years there together.

Fought a war together, they share terrible memories.

2

Met in a tavern, made friends after a few drinks.

Served under the same person.

3

Have been travelling together. It’s safer.

Are childhood friends, grew up together. Good memories.

4

Are relatives, they can’t stand each other but they still care.

Have a common acquaintance who introduced them.

5

Studied under the same mentor.

Are the sole survivors of a previous company.

6

Are the sole survivors of a ravaged village.

Were accomplices in crime.

7

Are mentor and pupil.

Are master and servant.

8

Just met the other day, but get along surprisingly well.

Come from the same village, barely talked before.

9

Worked together before.

Come from two families with close ties.

10

Have witnessed something weird and incredible together.

Share a common secret, they don’t talk about it.