Murdham Rulebook

Murdham Rulebook

A role-playing game of perilous adventures in a fantasy world, combining the atmosphere of old school British role-playing games with light and streamlined rules.

Overview

Murdham is a role-playing game of perilous adventures for 2 to 6 people. One person acts as the Game Master (GM) and is responsible for running the game. Everyone else is a Player, interpreting a member of a company of adventurers on a quest for gold and fame.

The game takes place in a fantasy world loosely based on late medieval Europe. The protagonists are not powerful heroes but common folks and roguish adventurers facing untold perils in the slim hope of getting rich. Magic, gods, and demons are real and dangerous, promising great power but at a terrible cost. Monsters, mutants, and other vile creatures roam the wilderness, while cities are home to crime and intrigue.

Required materials

Everyone at the table needs paper, pencil, rubber, and a set of polyhedral dice including a 4‑sided die, a 6‑sided die, an 8‑sided die, a 10‑sided die, a 12‑sided die, and a 20‑sided die.

The game doesn’t use an actual board or tokens. All game information is instead written or drawn on paper. This includes details about the characters, maps, positioning during combat, etc.

You can enhance your experience with additional components (character sheets, reference sheets, handouts, grids, miniatures, tokens, etc.) or even play online using digital tools. All of this is optional and a matter of personal preference.

Inspiration

  • Into the Odd and Electric Bastionland, by Chris McDowall.

  • Cairn, by Yochai Gal.

  • Knave, by Ben Milton.

  • Mausritter, by Isaac Williams.

  • Mörk Borg, by Pelle Nilsson and Johan Nohr.

  • Ten Dead Rats, by Paul Siegel.

  • Warlock!, by Greg Saunders.

  • Old school British tabletop role-playing games.